# Graph algorithms written in Go

### Related tags

Data Structures graphs

# Graph Algorithms in Go

This repository contains implementations of various graph algorithms written in Go. I’ve written them to learn about these algorithms.

## Implemented

• Data structues
• Graph and Digraph
• Flow network
• Set
• Sorting algorithms
• Spanning tree algorithms
• Shortest path algorithms
• Search algorithms
• Connected components algorithms
• Network algorithms
• Residual network

## Contributors

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• #### Flaky test: dfs_test.go

The second test sometimes passes, sometimes fails. `t.Errorf("should visit 5 vertices; visited %d", walks)`

The stopping condition is

``````        if v == 5 {
*stop = true
}
``````

This means that if you reach vertex 5, then the walk should terminate. It's sure that we won't seen node 6 in this case, but there is no guarantee that we have already visited node 7. It depends on go's internal ordering of map keys.

opened by gszjulcsi 1
• #### Implementing topological sorting is not possible

I'm quite new to golang, pointers and topological sorting, so I could be quite wrong in my analysis, so please excuse any incorrectness.

I am working on some graph algorithms, and I decided to use your code as a base. In particular, I'm interested in implementing topological sorting which happens to be missing from this git repo!

I tried to implement the 1962 algorithm described here: https://en.wikipedia.org/wiki/Topological_sorting

For this algorithm, it seems you need to be able to "mark" vertexes. Since your Vertex doesn't have additional storage fields, I tried using my own type:

``````type Node struct {
Name    string
Comment string
Marking string
}
``````

I was able to make this work, until I got to actually setting the markings. I think the reason is that throughout your code, your pass around copies of the Vertex value, as opposed to references (pointers) of it. As a result, every time I set the struct value, it is not seen, since I've only made my changes on a copy.

My knowledge of pointers is quite weak, so if I've misunderstood this, please let me know!

Solutions:

1. Fix this graph library so that Vertex's are passed around by pointer (reference) so that this isn't an issue.
2. Maintain a separate map of unique Vertex identifier to the Node struct I want, and always do lookups/setters on this mapping. I don't think this is a very elegant.
3. I've greatly misunderstood this go code, pointers, and everything else.

Additional goals: I'd like to store additional data associated with each Vertex. If I'm able to do this with this library, that's great, but at the moment it seems to be difficult.

If there is a more appropriate library that I should be using for graph operations in golang, please let me know!

opened by purpleidea 1
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