open source training courses about distributed database and distributed systemes


Welcome to learn Talent Plan Courses!

Talent Plan Logo

Talent Plan is an open source training program initiated by PingCAP. It aims to create or combine some open source learning materials for people interested in open source, distributed systems, Rust, Golang, and other infrastructure knowledges. As such, a series of courses focused on open source collaboration, rust programming, distributed database and systems are provided.


Each course is developed independently, so they vary in their presentation and their expectations from course-takers. Please see the individual course documentation for details.

Our Courses

Series 1: Open Source Collaboration

Open source collaboration includes a series of open source related learning mateials to help open source enthusiasts have a basic knowledge of what open source software is, the differences among kinds of open source software licenses, how to participate in open source projects and what a welcoming open source community looks like. Courses of this series are:

Series 2: Rust Programming

Two courses are included in this series, which are:

  • TP 201: Practical Networked Applications in Rust. A series of projects that incrementally develop a single Rust project from the ground up into a high-performance, networked, parallel and asynchronous key/value store. Along the way various real-world and practical Rust development subject matter are explored and discussed.

  • TP 202: Distributed Systems in Rust. Adapted from the MIT 6.824 distributed systems coursework, this course focuses on implementing important distributed algorithms, including the Raft consensus algorithm, and the Percolator distributed transaction protocol.

Series 3: Distributed Database

Two courses are included in this series, which are:

Series 4: Deep Dive into TiDB Ecosystems

  • TP 401: Deep Dive into TiDB(WIP)
  • TP 402: Deep Dive into TiKV(WIP)

See Courses for more details

Contributing to talent plan

Contributions of any kind are welcome! Check out the Contributing Guide in this repository for more information on how you can contribute to talent plan.

We love our community and take great care to ensure it is fun, safe and rewarding. Please review our Code of Conduct for community expectations and guidelines for reporting concerns.

We're here to help

If you have questions about building (or taking) courses, you can ask in the channel #wg-talent-plan-courses of the tidbcommunity slack workspace.


These courses may be freely used and modified for any purpose, under the terms of each course's individual license. See the courses for details.

  • Create initial readme for Rust course and outline lesson plan

    Create initial readme for Rust course and outline lesson plan

    This PR describes a Rust training course called "Practical Networked Applications in Rust", and lays out a draft lesson plan.

    Rendered README.

    Rendered lesson plan.

    The flow of this course is curious, with topics derived from the needs of the hands-on projects and the hands-on projects designed to teach useful and interesting topics, leaving some important topics not covered (at least yet). I believe the lesson plan proceeds quite differently from typical Rust intro/beginner material. I hope that the documentation conveys the rationale sufficiently.

    It is not quite finished, but I think there's enough here to understand what it's about, enough to review and critique.

    The structure of this course is inspired by the MIT 5.824 distributed systems course, which we are also adapting to Rust as a follow-on course to this one. I intend that the two courses ultimately share a common structure.

    The lesson plan is intended to be an index, with links to the full lessons and projects. The descriptions within the lesson plan of the goals, topics etc are intended as a guide to writing the full lessons and project descriptions. Once those are written we might reduce the descriptive content in the lesson plan so that it's easier for the reader to take in the full lesson/project progression by skimming.

    I very much want feedback. Are the goals and non-goals reasonable? Is the project interesting? Does the lesson plan make sense? Are the topics interesting? Within the given lesson plan, and considering the projects being implemented, what other topics should be included? As a new Rust programmer, does the content here excite you to take the course? What changes would make the course more exciting?

    I'm also looking for people interested in helping build this course, since there's quite a lot of material to cover. If this looks like something you would like to participate in, please speak up.

    Note that there is a file here called that contains notes I've taken about this course. It includes a list of potential subjects and links to other courses and draft training material. I intend the material to take inspiration, if not content, from,, and other existing training material. We'll do a survey of existing training material soon, with goals of understanding how this course can provide unique value, and how other courses progress from topic to topic.

    I was hoping that this PR would fill out some of the material's structure, like how the slides and text are organized, an example full project description, how the projects' tests work; but I haven't made it that far yet.

    cc @siddontang PTAL. I hope that the projects are aligned with your expectations. I suspect the volume of lesson material here is more ambitious than you expected, and is very probably more than can be completed in Q1. We can deprioritize certain lessons for an MVP. Give me all the feedback you've got. We haven't discussed how this course is licensed or who owns it, but I've preemptively put a CC-BY notice at the bottom of the readme so that there's some intent conveyed as to the license.

    cc @Hoverbear @breeswish @overvenus @rleungx @Hijiao @huachaohuang @nrc if you have the time I'd be grateful for your feedback.

    cc @skade I'd be grateful for any review you can offer. Hoverbear and I have been inspired by your rust-three-days-course and you've got lots of experience in Rust training.

    opened by brson 13
  • ./rust code update and ./dss/raft description update

    ./rust code update and ./dss/raft description update

    • Practical Networked Applications in Rust
      • Update: BufReaderWithPos ~~and BufWriterWithPos~~.
      • Fix: Temp_dir is dropped during the test.
    • Distributed Systems in Rust
      • Update:
      • Fix: wrong code in the comment.
    opened by HunDunDM 7
  • Add tests and an example solution to Rust training Project 1

    Add tests and an example solution to Rust training Project 1

    This pr is based on #7 .

    The structopt extension is not included yet.

    I don't know how to test the cli in integration tests, so I only write tests for KvStore.

    The clap get_matches function uses os_args, which I cannot easily hack.

    Another way is to use get_matches_from_safe and pass args in, but that will make the signature of our main function horrible to beginners.

    assert_cli or assert_cmd should work too. But then I cannot think of the advantage of placing the user interface into the library.

    opened by sticnarf 6
  • More rust training content

    More rust training content

    It's been a long time since I've submitted anything, so here's my current branch.

    The main things to note here is that project 1 has more text now, and that I've removed gRPC and tokio from the plan (from discussion with Liu we agreed they were too ambitious for these 5 projects and could come in a later project).


    Tomorrow I will create an issue outlining the next steps so that others might help.

    PTAL @overvenus @nolouch

    opened by brson 6
  • rust/projects: specify tests

    rust/projects: specify tests

    To accomplish #118

    Specify which tests should be pass in each parts.

    Before modifying the code in subsequent projects, I want to hear from @sticnarf @brson . If you think it's ok, I will add commits to change the code in Project these project.

    I'm not clear in the problems below:

    • In project2, we need to implement set/rm in part2, but some tests for set/rm use get, which should be implemented in part3.
    • In project3, I only specify the tests in part4 and part6. I wonder if there are some more proper way to place these tests.
    component/rust contribution status/require-change 
    opened by mapleFU 5
  • Outline Rust project 4

    Outline Rust project 4


    I put this together quickly after our discussion @sticnarf. I do have a few concerns:

    • there is apparently no production-quality concurrent map type we can incorporate :-/
    • like in the previous project, this abstracts a thing then compares to implementations. I don't know if it is valuable to do the same type of exercise again. I'd prefer if we can find a new angle on this, so I've suggested we do a compile-time abstraction using cargo features, but I'm open to any ideas.
    opened by brson 5
  • Tidb week 1 homework: single thread merge sort already faster than sort.Slice

    Tidb week 1 homework: single thread merge sort already faster than sort.Slice

    I found in my computer, sort.Slice is about 15s, merge sort in single thread need about 9s. Then I write a base quick sort in hand with go, it is only about 7s in benchmark(sort.Slice slower than hand quick sort maybe because reflect?). Anybody see the same phenomenon?

    Implementions is as follow(go version: 1.12.2):

    merge sort:

    // MergeSort performs the merge sort algorithm.
    // Please supplement this function to accomplish the home work.
    func MergeSort(src []int64) {
    	dst := make([]int64, len(src))
    	copy(dst, src)
    	mSort(dst, src, 0, len(src))
    func mSort(src []int64, dest []int64, low int, high int) {
    	if high-low <= 1 {
    	mid := (low + high) >> 1
    	mSort(dest, src, low, mid)
    	mSort(dest, src, mid, high)
    	for i, p, q := low, low, mid; i < high; i++ {
    		if q >= high || (p < mid && src[p] < src[q]) {
    			dest[i] = src[p]
    		} else {
    			dest[i] = src[q]

    my hand quick sort:

    func quickSort(arr []int64) {
    	qSort(arr, 0, len(arr) - 1)
    func qSort(arr []int64, low int, high int) {
    	if low < high{
    		pivot := partition(arr, low, high)
    		qSort(arr, low, pivot - 1)
    		qSort(arr, pivot + 1, high)
    func partition(arr []int64, low int, high int) int {
    	pivotKey := arr[low]
    	for low < high{
    		for low < high && arr[high] >= pivotKey{
    		arr[low] = arr[high]
    		for low < high && arr[low] <= pivotKey{
    		arr[high] = arr[low]
    	arr[low] = pivotKey
    	return low


    func BenchmarkMergeSort(b *testing.B) {
    	numElements := 16 << 20
    	src := make([]int64, numElements)
    	original := make([]int64, numElements)
    	for i := 0; i < b.N; i++ {
    		copy(src, original)
    func BenchmarkNormalSort(b *testing.B) {
    	// 16M个整数
    	numElements := 16 << 20
    	src := make([]int64, numElements)
    	original := make([]int64, numElements)
    	for i := 0; i < b.N; i++ {
    		copy(src, original)
    		sort.Slice(src, func(i, j int) bool { return src[i] < src[j] })
    func BenchmarkQuickSort(b *testing.B) {
    	// 16M个整数
    	numElements := 16 << 20
    	src := make([]int64, numElements)
    	original := make([]int64, numElements)
    	for i := 0; i < b.N; i++ {
    		copy(src, original)

    Benchmark results as follows:

    goos: linux
    goarch: amd64
    pkg: pingcap/talentplan/tidb/mergesort
    BenchmarkMergeSort-12                 1         9503371329 ns/op
    BenchmarkNormalSort-12                1       15261800118 ns/op
    BenchmarkQuickSort-12                  1         7552893791 ns/op
    ok      pingcap/talentplan/tidb/mergesort       37.860s

    We can see that merge sort is faster than sort.Slice,hand quick sort is faster than merge sort.

    I also benchmark sort.Sort, found it is slower than sort.Slice

    If so, Is it more meaningful to compare parallel merge sort to quick sort in hand, instead of sort.Slice?

    opened by DQinYuan 5
  • Outline project 3

    Outline project 3

    This builds on

    This project has been in flux, I made a bunch of calls here on what it is about, and I think it has become pretty substantial. Anybody who completes this course is going to be on their way to writing a real database.

    Closes #37.

    opened by brson 5
  • rust: remove example solution

    rust: remove example solution

    Recently, I find there are some students who turn to the example solution directly before they finish their own project. So I think we need to remove the example solution from the repo.

    Note that it does not mean we don't trust students. Probably, they just don't read the lesson plan carefully and click into the solution by mistake.

    There is another important reason why we'd better remove it. The distributed system course in this repo adapts the way of filling the framework. It is better to keep consistent among courses. (There is a student who took dss course first. Then, he thought the rust course is the same way so he cloned the repo and modified the existsing code to finish the course.)

    opened by sticnarf 4
  • kvraft: generic_test with unreliable and crash args set to true

    kvraft: generic_test with unreliable and crash args set to true

    Hi, I am working on the kvraft lab, and I find my code pass or not pass some tests randomly, and I had spent long time to debug with it (use println! 🙂), it leads me to the tests, and the Rpc framework, and I not sure is it just bugs of my implement or the tests, but here is what I found: within the generic_test function, if the crash arg set to true, the tester will isolating all server's network, so servers can't not reach neither other servers nor the clients, and the tester also take a clone of all server's persister. And there come the problem: the Rpc framework only check network connection and set up network environment(to simulate worse network environment) when request comes in and pull it to the poller to simulate network, but the Rpc framework will not check network connection when simulate finished and process the reply base on the network environment seted up when request come in. And come back to the test, when the tester call shutdown_server on a server, the situation mentioned on the defination of shutdown_server may still happen:

        // disable client connections to the server.
        // it's important to do this before creating
        // the new Persister in saved[i], to avoid
        // the possibility of the server returning a
        // positive reply to an Append but persisting
        // the result in the superseded Persister.!("{}", i));

    specifiy when a client send a PutAppand request to the leader, and the leader send the append_entries request to majority of the followers, and then tester call shutdown_server on all server and create new Persister base on the Persister of a server. But as Rpc framework do not check network on reply, the majority of follower can still response to leader, and leader can still response a positive reply to client, and leader and follower persisting the result in the superseded Persister. This happen only when tester call shutdown_server between

    1. leader send the append_entries request to majority of the followers
    2. Rpc framework finish simulate of the network transfer and dispatch request to followers for process

    usually this interval will be very small but when the unreliable arg to generic_test set to true there will be a short_delay in this interval which increasing the possibility, and also when implementing lease read, all log entries will be PutAppend command, and also increasing the possibility, and in my implement of kvraft which happend 10s times pass and 1 time not pass mainly on tests: test_persist_concurrent_unreliable_3a and test_snapshot_unreliable_recover_3b like: panicked at '1 missing element "x 1 31 y" in Append result ... And that is what I find, I not really sure is it jut a bug of my implement, as I am new to Rust, may be there are just some native misunderstanding of the tests and the Rpc framework, and I very need help on it, thanks advance .

    opened by NingLin-P 4
  • KVRaft: RPC Seems Blocking the Whole RPC Network

    KVRaft: RPC Seems Blocking the Whole RPC Network

    Hi, I come across the problem when implementing KVRaft 3A.

    I could pass test_basic_3a, where there is only one client.

    But in test_concurrent_3a, a weird blocking problem appears, I have simplified the code to make the problem more obvious, here is what I did:

    Two clients call put_append RPC to one same KVServer(leader or follower) at the same time;

    KVServer's put_append handler does one thing and only one thing: thread::sleep(5 Seconds);

    So KVserver is sleeping, but in my opinion, its Raft Module should work as normal (i.e. sends heartbeat to maintain its authority). But, after a Raft Election Timeout (from the time when the KVServer receives these two RPCs), all other raft module becomes candidate and request votes from others, and as I observed, no one could receive any RPC from anyone.

    Above is a simplified version, in my real implementation(which passed one client test_basic_3a), this problem still exists, this is how it comes:

    Like before, two clients call put_append RPC to KVServer(leader) at the same time;

    Node is locked, so I can focus on dealing with one RPC at a time.

    KVServer's put_append handler calls Raft.start(&message) once, which would send AppendEntries RPC to peers;

    If what I'm suspecting is correct: the two client RPC calls is blocking the whole RPC network, thus no AppendEntries RPC will be received by peers, such that the KVServer(leader server) Polls apply_ch but cannot get a response, and waits forever.

    Then after a Raft Election Timeout this leader loses its leadership.


    I hope someone could help me with this problem, is this a common problem or has anyone got the KVRaft task done without encountering the blocking problem?

    Below is part of my simplified code, if someone interested in trying himself.


    impl Clerk {
        fn put_append(&self, op: Op) {
            let reply = self.servers[leader_i].put_append(&Op_args)


    impl Node {
        pub fn new(kv: KvServer) -> Node {
            Node {
                server: Arc::new(Mutex::new(kv)),
    impl KvService for Node {
        fn get(&self, arg: GetRequest) -> RpcFuture<GetReply> {
        fn put_append(&self, arg: PutAppendRequest) -> RpcFuture<PutAppendReply> {
            thread::sleep(5000 * MILLIS);

    I think I can work around this problem by letting KVServer refuse the second RPC from Client, such that there could be only one RPC not responsed at one time, but this shouldn't be the correct way right?

    opened by printfinn 4
  • docs: update link about `Talent Plan Site`

    docs: update link about `Talent Plan Site`

    What problem does this PR solve?

    • Breif description of the problem: The Telent Plan Site is updated. But the doc is stale. Update It. The old link will redirect toindex page.It is confused.

    What is changed and how it works?

    Check List


    • Unit test
    • Integration test
    • Manual test (add detailed scripts or steps below)
    • No code

    Side effects

    • Possible performance regression
    • Increased code complexity

    Related changes

    • Need to update the documentation
    opened by likzn 0
  • fix clippy error

    fix clippy error

    What problem does this PR solve?

    • Issue number: close #413
    • Breif description of the problem: clippy is complaining about we borrowing a reference that is immediately dereferenced

    What is changed and how it works?

    remove the borrowing and pass the reference directly

    Check List

    opened by YangchenYe323 0
  • Dss: clippy error

    Dss: clippy error

    Bug Report

    Please answer these questions before submitting your issue. Thanks!

    1. What did you do?

    run make test_others in the dss project

    2. What did you expect to see?

    build success

    3. What did you see instead?

    build error: Screen Shot 2022-05-06 at 11 01 32 PM

    opened by YangchenYe323 1
  • courses/rust/projects/project-1: Add note about clap 3.x

    courses/rust/projects/project-1: Add note about clap 3.x

    What problem does this PR solve?

    • Issue number: close #332
    • As of clap 3.x has ben released, we need to update the guide.

    What is changed and how it works?

    • We add a note at the top of the guide, letting the readers to find out the difference between clap 2.x and 3.x by themselves. By this way, we can make the reader to do more exercise on reading docs and make them get used to the quickly changing rust ecosystem.
    • The readers can decide to still use the 2.x or upgrade to the 3.x by themselves, both way is ok.

    Check List


    • No code
    opened by myrfy001 0
  • rust project-5: SharedQueueThreadPool doesn't exit when pool destroyed

    rust project-5: SharedQueueThreadPool doesn't exit when pool destroyed

    Bug Report

    1. What did you do?

    Inspecting the source code in SharedQueueThreadPool

    2. What did you expect to see?

    The loop of function fn run_task(rx: TaskReceiver) should break when rx.0.recv returns an error and return from the function.

    3. What did you see instead?

    It logs an error message and goes on looping

    opened by YangchenYe323 0
  • courses/dss: fix clippy

    courses/dss: fix clippy

    What problem does this PR solve?

    • Issue number: close #408
    • Breif description of the problem: Removes needless-borrow.

    What is changed and how it works?

    E.g., the parameter client_name of type &str is passed to the other function by client_name instead of &client_name now.

    Check List


    • Unit test
    • Integration test
    opened by MU001999 0
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