# a cheat-sheet for mathematical notation in code form

### Related tags

Machine Learning math-as-code

# math-as-code

This is a reference to ease developers into mathematical notation by showing comparisons with JavaScript code.

Motivation: Academic papers can be intimidating for self-taught game and graphics programmers. :)

This guide is not yet finished. If you see errors or want to contribute, please open a ticket or send a PR.

Note: For brevity, some code examples make use of npm packages. You can refer to their GitHub repos for implementation details.

# foreword

Mathematical symbols can mean different things depending on the author, context and the field of study (linear algebra, set theory, etc). This guide may not cover all uses of a symbol. In some cases, real-world references (blog posts, publications, etc) will be cited to demonstrate how a symbol might appear in the wild.

For a more complete list, refer to Wikipedia - List of Mathematical Symbols.

For simplicity, many of the code examples here operate on floating point values and are not numerically robust. For more details on why this may be a problem, see Robust Arithmetic Notes by Mikola Lysenko.

# contents

## variable name conventions

There are a variety of naming conventions depending on the context and field of study, and they are not always consistent. However, in some of the literature you may find variable names to follow a pattern like so:

• s - italic lowercase letters for scalars (e.g. a number)
• x - bold lowercase letters for vectors (e.g. a 2D point)
• A - bold uppercase letters for matrices (e.g. a 3D transformation)
• θ - italic lowercase Greek letters for constants and special variables (e.g. polar angle θ, theta)

This will also be the format of this guide.

## equals symbols

There are a number of symbols resembling the equals sign =. Here are a few common examples:

• = is for equality (values are the same)
• ≠ is for inequality (value are not the same)
• ≈ is for approximately equal to (π ≈ 3.14159)
• := is for definition (A is defined as B)

In JavaScript:

// equality
2 === 3

// inequality
2 !== 3

// approximately equal
almostEqual(Math.PI, 3.14159, 1e-5)

function almostEqual(a, b, epsilon) {
return Math.abs(a - b) <= epsilon
}

You might see the :=, =: and = symbols being used for definition.1

For example, the following defines x to be another name for 2kj.

In JavaScript, we might use var to define our variables and provide aliases:

var x = 2 * k * j

However, this is mutable, and only takes a snapshot of the values at that time. Some languages have pre-processor #define statements, which are closer to a mathematical define.

A more accurate define in JavaScript (ES6) might look a bit like this:

const f = (k, j) => 2 * k * j

The following, on the other hand, represents equality:

The above equation might be interpreted in code as an assertion:

console.assert(x === (2 * k * j))

## square root and complex numbers

A square root operation is of the form:

In programming we use a sqrt function, like so:

var x = 9;
console.log(Math.sqrt(x));
//=> 3

Complex numbers are expressions of the form , where is the real part and is the imaginary part. The imaginary number is defined as:

.

In JavaScript, there is no built-in functionality for complex numbers, but there are some libraries that support complex number arithmetic. For example, using mathjs:

var math = require('mathjs')

var a = math.complex(3, -1)
//=> { re: 3, im: -1 }

var b = math.sqrt(-1)
//=> { re: 0, im: 1 }

console.log(math.multiply(a, b).toString())
//=> '1 + 3i'

The library also supports evaluating a string expression, so the above could be re-written as:

console.log(math.eval('(3 - i) * i').toString())
//=> '1 + 3i'

Other implementations:

## dot & cross

The dot · and cross × symbols have different uses depending on context.

They might seem obvious, but it's important to understand the subtle differences before we continue into other sections.

#### scalar multiplication

Both symbols can represent simple multiplication of scalars. The following are equivalent:

In programming languages we tend to use asterisk for multiplication:

var result = 5 * 4

Often, the multiplication sign is only used to avoid ambiguity (e.g. between two numbers). Here, we can omit it entirely:

If these variables represent scalars, the code would be:

var result = 3 * k * j

#### vector multiplication

To denote multiplication of one vector with a scalar, or element-wise multiplication of a vector with another vector, we typically do not use the dot · or cross × symbols. These have different meanings in linear algebra, discussed shortly.

Let's take our earlier example but apply it to vectors. For element-wise vector multiplication, you might see an open dot ∘ to represent the Hadamard product.2

In other instances, the author might explicitly define a different notation, such as a circled dot ⊙ or a filled circle ●.3

Here is how it would look in code, using arrays [x, y] to represent the 2D vectors.

var s = 3
var k = [ 1, 2 ]
var j = [ 2, 3 ]

var tmp = multiply(k, j)
var result = multiplyScalar(tmp, s)
//=> [ 6, 18 ]

Our multiply and multiplyScalar functions look like this:

function multiply(a, b) {
return [ a[0] * b[0], a[1] * b[1] ]
}

function multiplyScalar(a, scalar) {
return [ a[0] * scalar, a[1] * scalar ]
}

Similarly, matrix multiplication typically does not use the dot · or cross symbol ×. Matrix multiplication will be covered in a later section.

#### dot product

The dot symbol · can be used to denote the dot product of two vectors. Sometimes this is called the scalar product since it evaluates to a scalar.

It is a very common feature of linear algebra, and with a 3D vector it might look like this:

var k = [ 0, 1, 0 ]
var j = [ 1, 0, 0 ]

var d = dot(k, j)
//=> 0

The result 0 tells us our vectors are perpendicular. Here is a dot function for 3-component vectors:

function dot(a, b) {
return a[0] * b[0] + a[1] * b[1] + a[2] * b[2]
}

#### cross product

The cross symbol × can be used to denote the cross product of two vectors.

In code, it would look like this:

var k = [ 0, 1, 0 ]
var j = [ 1, 0, 0 ]

var result = cross(k, j)
//=> [ 0, 0, -1 ]

Here, we get [ 0, 0, -1 ], which is perpendicular to both k and j.

Our cross function:

function cross(a, b) {
var ax = a[0], ay = a[1], az = a[2],
bx = b[0], by = b[1], bz = b[2]

var rx = ay * bz - az * by
var ry = az * bx - ax * bz
var rz = ax * by - ay * bx
return [ rx, ry, rz ]
}

For other implementations of vector multiplication, cross product, and dot product:

## sigma

The big Greek Σ (Sigma) is for Summation. In other words: summing up some numbers.

Here, i=1 says to start at 1 and end at the number above the Sigma, 100. These are the lower and upper bounds, respectively. The i to the right of the "E" tells us what we are summing. In code:

var sum = 0
for (var i = 1; i <= 100; i++) {
sum += i
}

The result of sum is 5050.

Tip: With whole numbers, this particular pattern can be optimized to the following:

var n = 100 // upper bound
var sum = (n * (n + 1)) / 2

Here is another example where the i, or the "what to sum," is different:

In code:

var sum = 0
for (var i = 1; i <= 100; i++) {
sum += (2 * i + 1)
}

The result of sum is 10200.

The notation can be nested, which is much like nesting a for loop. You should evaluate the right-most sigma first, unless the author has enclosed them in parentheses to alter the order. However, in the following case, since we are dealing with finite sums, the order does not matter.

In code:

var sum = 0
for (var i = 1; i <= 2; i++) {
for (var j = 4; j <= 6; j++) {
sum += (3 * i * j)
}
}

Here, sum will be 135.

## capital Pi

The capital Pi or "Big Pi" is very similar to Sigma, except we are using multiplication to find the product of a sequence of values.

Take the following:

In code, it might look like this:

var value = 1
for (var i = 1; i <= 6; i++) {
value *= i
}

Where value will evaluate to 720.

## pipes

Pipe symbols, known as bars, can mean different things depending on the context. Below are three common uses: absolute value, Euclidean norm, and determinant.

These three features all describe the length of an object.

#### absolute value

For a number x, |x| means the absolute value of x. In code:

var x = -5
var result = Math.abs(x)
// => 5

#### Euclidean norm

For a vector v, ‖v‖ is the Euclidean norm of v. It is also referred to as the "magnitude" or "length" of a vector.

Often this is represented by double-bars to avoid ambiguity with the absolute value notation, but sometimes you may see it with single bars:

Here is an example using an array [x, y, z] to represent a 3D vector.

var v = [ 0, 4, -3 ]
length(v)
//=> 5

The length function:

function length (vec) {
var x = vec[0]
var y = vec[1]
var z = vec[2]
return Math.sqrt(x * x + y * y + z * z)
}

Other implementations:

#### determinant

For a matrix A, |A| means the determinant of matrix A.

Here is an example computing the determinant of a 2x2 matrix, represented by a flat array in column-major format.

var determinant = require('gl-mat2/determinant')

var matrix = [ 1, 0, 0, 1 ]
var det = determinant(matrix)
//=> 1

Implementations:

## hat

In geometry, the "hat" symbol above a character is used to represent a unit vector. For example, here is the unit vector of a:

In Cartesian space, a unit vector is typically length 1. That means each part of the vector will be in the range of -1.0 to 1.0. Here we normalize a 3D vector into a unit vector:

var a = [ 0, 4, -3 ]
normalize(a)
//=> [ 0, 0.8, -0.6 ]

Here is the normalize function, operating on 3D vectors:

function normalize(vec) {
var x = vec[0]
var y = vec[1]
var z = vec[2]
var squaredLength = x * x + y * y + z * z

if (squaredLength > 0) {
var length = Math.sqrt(squaredLength)
vec[0] = x / length
vec[1] = y / length
vec[2] = z / length
}
return vec
}

Other implementations:

## element

In set theory, the "element of" symbol ∈ and ∋ can be used to describe whether something is an element of a set. For example:

Here we have a set of numbers A { 3, 9, 14 } and we are saying 3 is an "element of" that set.

A simple implementation in ES5 might look like this:

var A = [ 3, 9, 14 ]

A.indexOf(3) >= 0
//=> true

However, it would be more accurate to use a Set which only holds unique values. This is a feature of ES6.

var A = new Set([ 3, 9, 14 ])

A.has(3)
//=> true

The backwards ∋ is the same, but the order changes:

You can also use the "not an element of" symbols ∉ and ∌ like so:

## common number sets

You may see some some large Blackboard letters among equations. Often, these are used to describe sets.

For example, we might describe k to be an element of the set ℝ.

Listed below are a few common sets and their symbols.

#### ℝ real numbers

The large ℝ describes the set of real numbers. These include integers, as well as rational and irrational numbers.

JavaScript treats floats and integers as the same type, so the following would be a simple test of our k ∈ ℝ example:

function isReal (k) {
return typeof k === 'number' && isFinite(k);
}

Note: Real numbers are also finite, as in, not infinite.

#### ℚ rational numbers

Rational numbers are real numbers that can be expressed as a fraction, or ratio (like ⅗). Rational numbers cannot have zero as a denominator.

This also means that all integers are rational numbers, since the denominator can be expressed as 1.

An irrational number, on the other hand, is one that cannot be expressed as a ratio, like π (PI).

#### ℤ integers

An integer, i.e. a real number that has no fractional part. These can be positive or negative.

A simple test in JavaScript might look like this:

function isInteger (n) {
return typeof n === 'number' && n % 1 === 0
}

#### ℕ natural numbers

A natural number, a positive and non-negative integer. Depending on the context and field of study, the set may or may not include zero, so it could look like either of these:

{ 0, 1, 2, 3, ... }
{ 1, 2, 3, 4, ... }

The former is more common in computer science, for example:

function isNaturalNumber (n) {
return isInteger(n) && n >= 0
}

#### ℂ complex numbers

A complex number is a combination of a real and imaginary number, viewed as a co-ordinate in the 2D plane. For more info, see A Visual, Intuitive Guide to Imaginary Numbers.

## function

Functions are fundamental features of mathematics, and the concept is fairly easy to translate into code.

A function relates an input to an output value. For example, the following is a function:

We can give this function a name. Commonly, we use ƒ to describe a function, but it could be named A(x) or anything else.

In code, we might name it square and write it like this:

function square (x) {
return Math.pow(x, 2)
}

Sometimes a function is not named, and instead the output is written.

In the above example, x is the input, the relationship is squaring, and y is the output.

Functions can also have multiple parameters, like in a programming language. These are known as arguments in mathematics, and the number of arguments a function takes is known as the arity of the function.

In code:

function length (x, y) {
return Math.sqrt(x * x + y * y)
}

### piecewise function

Some functions will use different relationships depending on the input value, x.

The following function ƒ chooses between two "sub functions" depending on the input value.

This is very similar to if / else in code. The right-side conditions are often written as "for x < 0" or "if x = 0". If the condition is true, the function to the left is used.

In piecewise functions, "otherwise" and "elsewhere" are analogous to the else statement in code.

function f (x) {
if (x >= 1) {
return (Math.pow(x, 2) - x) / x
} else {
return 0
}
}

### common functions

There are some function names that are ubiquitous in mathematics. For a programmer, these might be analogous to functions "built-in" to the language (like parseInt in JavaScript).

One such example is the sgn function. This is the signum or sign function. Let's use piecewise function notation to describe it:

In code, it might look like this:

function sgn (x) {
if (x < 0) return -1
if (x > 0) return 1
return 0
}

See signum for this function as a module.

Other examples of such functions: sin, cos, tan.

### function notation

In some literature, functions may be defined with more explicit notation. For example, let's go back to the square function we mentioned earlier:

It might also be written in the following form:

The arrow here with a tail typically means "maps to," as in x maps to x2.

Sometimes, when it isn't obvious, the notation will also describe the domain and codomain of the function. A more formal definition of ƒ might be written as:

A function's domain and codomain is a bit like its input and output types, respectively. Here's another example, using our earlier sgn function, which outputs an integer:

The arrow here (without a tail) is used to map one set to another.

In JavaScript and other dynamically typed languages, you might use documentation and/or runtime checks to explain and validate a function's input/output. Example:

/**
* Squares a number.
* @param  {Number} a real number
* @return {Number} a real number
*/
function square (a) {
if (typeof a !== 'number') {
throw new TypeError('expected a number')
}
return Math.pow(a, 2)
}

Some tools like flowtype attempt to bring static typing into JavaScript.

Other languages, like Java, allow for true method overloading based on the static types of a function's input/output. This is closer to mathematics: two functions are not the same if they use a different domain.

## prime

The prime symbol (′) is often used in variable names to describe things which are similar, without giving it a different name altogether. It can describe the "next value" after some transformation.

For example, if we take a 2D point (x, y) and rotate it, you might name the result (x′, y′). Or, the transpose of matrix M might be named M′.

In code, we typically just assign the variable a more descriptive name, like transformedPosition.

For a mathematical function, the prime symbol often describes the derivative of that function. Derivatives will be explained in a future section. Let's take our earlier function:

Its derivative could be written with a prime ′ symbol:

In code:

function f (x) {
return Math.pow(x, 2)
}

function fPrime (x) {
return 2 * x
}

Multiple prime symbols can be used to describe the second derivative ƒ′′ and third derivative ƒ′′′. After this, authors typically express higher orders with roman numerals ƒIV or superscript numbers ƒ(n).

## floor & ceiling

The special brackets ⌊x⌋ and ⌈x⌉ represent the floor and ceil functions, respectively.

In code:

Math.floor(x)
Math.ceil(x)

When the two symbols are mixed ⌊x⌉, it typically represents a function that rounds to the nearest integer:

In code:

Math.round(x)

## arrows

Arrows are often used in function notation. Here are a few other areas you might see them.

#### material implication

Arrows like ⇒ and → are sometimes used in logic for material implication. That is, if A is true, then B is also true.

Interpreting this as code might look like this:

if (A === true) {
console.assert(B === true)
}

The arrows can go in either direction ⇐ ⇒, or both ⇔. When A ⇒ B and B ⇒ A, they are said to be equivalent:

#### equality

In math, the < > ≤ and ≥ are typically used in the same way we use them in code: less than, greater than, less than or equal to and greater than or equal to, respectively.

50 > 2 === true
2 < 10 === true
3 <= 4 === true
4 >= 4 === true

On rare occasions you might see a slash through these symbols, to describe not. As in, k is "not greater than" j.

The ≪ and ≫ are sometimes used to represent significant inequality. That is, k is an order of magnitude larger than j.

In mathematics, order of magnitude is rather specific; it is not just a "really big difference." A simple example of the above:

orderOfMagnitude(k) > orderOfMagnitude(j)

And below is our orderOfMagnitude function, using Math.trunc (ES6).

function log10(n) {
// logarithm in base 10
return Math.log(n) / Math.LN10
}

function orderOfMagnitude (n) {
return Math.trunc(log10(n))
}

Note: This is not numerically robust.

See math-trunc for a ponyfill in ES5.

#### conjunction & disjunction

Another use of arrows in logic is conjunction ∧ and disjunction ∨. They are analogous to a programmer's AND and OR operators, respectively.

The following shows conjunction ∧, the logical AND.

In JavaScript, we use &&. Assuming k is a natural number, the logic implies that k is 3:

if (k > 2 && k < 4) {
console.assert(k === 3)
}

Since both sides are equivalent ⇔, it also implies the following:

if (k === 3) {
console.assert(k > 2 && k < 4)
}

The down arrow ∨ is logical disjunction, like the OR operator.

In code:

A || B

## logical negation

Occasionally, the ¬, ~ and ! symbols are used to represent logical NOT. For example, ¬A is only true if A is false.

Here is a simple example using the not symbol:

An example of how we might interpret this in code:

if (x !== y) {
console.assert(!(x === y))
}

Note: The tilde ~ has many different meanings depending on context. For example, row equivalence (matrix theory) or same order of magnitude (discussed in equality).

## intervals

Sometimes a function deals with real numbers restricted to some range of values, such a constraint can be represented using an interval

For example we can represent the numbers between zero and one including/not including zero and/or one as:

• Not including zero or one:
• Including zero or but not one:
• Not including zero but including one:
• Including zero and one:

For example we to indicate that a point x is in the unit cube in 3D we say:

In code we can represent an interval using a two element 1d array:

var nextafter = require('nextafter')

var a = [nextafter(0, Infinity), nextafter(1, -Infinity)]     // open interval
var b = [nextafter(0, Infinity), 1]                           // interval closed on the left
var c = [0, nextafter(1, -Infinity)]                          // interval closed on the right
var d = [0, 1]                                                // closed interval

Intervals are used in conjunction with set operations:

• intersection e.g.
• union e.g.
• difference e.g. and

In code:

var Interval = require('interval-arithmetic')
var nextafter = require('nextafter')

var a = Interval(3, nextafter(5, -Infinity))
var b = Interval(4, 6)

Interval.intersection(a, b)
// {lo: 4, hi: 4.999999999999999}

Interval.union(a, b)
// {lo: 3, hi: 6}

Interval.difference(a, b)
// {lo: 3, hi: 3.9999999999999996}

Interval.difference(b, a)
// {lo: 5, hi: 6}

See:

## more...

Like this guide? Suggest some more features or send us a Pull Request!

## Contributing

For details on how to contribute, see CONTRIBUTING.md.

• #### Python version?

I really love this project, and think it could be a fantastic way for math and physics students in particular to become familiar with a programming language.

Any prospect for a Python language version?

opened by rtfisher 12
• #### dot and cross product

Matrix A dot Matrix B

where the dot is usually a small circle (not sure if there's a unicode character for it)

cross product is also a peculiar x, but is not the same as matrix multiplication or component wise multiplication

opened by nickdesaulniers 5
• #### Improve rendering of images

It appears many notations can also be expressed as unicode. Not sure if it's useful, but it might be worth considering. So far these are the pros / cons I could think of:

pro

• sharable! It's just plain text so it'll work anywhere.
• crisper rendering, though saving mathjax output as svg might achieve the same

con

• it's visually different from formulas out in the wild (e.g. LaTeX rendering)

## Example

100
∑ i
i=1

100
∑ (2i+1)
i=1

 3   6
∑   ∑ (3ij)
i=1 j=4

 6
Π i
i=1

â


Thanks!

opened by yoshuawuyts 5
• #### prime symbol

primes represent the next value, for example:

A' = A * MVP can be thought of as A *= MVP

The single apostrophe is sometimes referred to as prime. "Matrix A prime is the result of matrix A times matrix MVP"

opened by nickdesaulniers 4
• #### Ambiguity in the variable definition section

I think that it should be noted that the JS code isn't equivalent, as in math the '=' sign denotes an alias when used as presented.

I saw that you noted that 'x' is just another name, but further clarification would be beneficial in my opinion.

Hope this helps.

PS: Love your effort. I think it will be useful for a lot of people. If I get some free time, expect some pull requests from me. Keep up the good work.

opened by a-ungurianu 3

Converted all the JS code to Python, included some embellishments.

What kind of change does this PR introduce? (check at least one)

• [ ] Bugfix (non-breaking change which fixes an issue)
• [ x ] Feature (non-breaking change which adds functionality)
• [ ] Code style update
• [ ] Refactor (refactoring or adding test which isn't a fix or add a feature)
• [ ] Breaking change (fix or feature that would cause existing functionality to not work as expected)
• [ ] Build-related changes

Does this PR introduce a breaking change? (check one)

• [ ] Yes
• [ x ] No

• [ ] I lightly tested it in one browser
• [ ] I deeply tested it in several browsers
• [ ] I wrote tests around it (unit tests, integration tests, E2E tests)

no python!

Pythonify!

## Side Effects, Risks, Impact

• [ ] N/A

opened by quinn-dougherty 2
• #### Fixed variable name typo

Small variable naming fix. Also, I'd like to use this opportunity to say that I really like this page and had similar mapping in my head for a long time. Nice to see so many of them nicely written down like this.

opened by ewjmulder 2
• #### Intervals

In the book 'Fundamentals of computers graphics' I read the misc math section where intervals are mentioned, I haven't seen its usage on computer graphics yet but it's something fundamental imo

opened by mauriciopoppe 2
• #### Added section for square root and complex numbers

Fairly simple addition. Brief overview of complex numbers that should be good for a beginner, or someone to refresh on how they work. Could add more if needed.

opened by cbrown132 2
• #### Sigma n or i

at the Sigma part:

var sum = 0
for (var i = 1; i <= 100; i++) {
sum += i
}

var n = 100 // upper bound
var sum = (n * (n + 1)) / 2


shouldn't n be i?

opened by elektrowolle 2
• #### "definition" vs. "equality"

I've had a few comments so far that the define/equality section is not really accurate to the language of mathematics.

Hopefully this is more accurate: https://github.com/Jam3/math-as-code/tree/fix/definition#equals-symbols

opened by mattdesl 2
• #### Fix evaluate method of mathjs

What kind of change does this PR introduce? (check at least one)

• [x] Bugfix (non-breaking change which fixes an issue)
• [ ] Feature (non-breaking change which adds functionality)
• [ ] Code style update
• [ ] Refactor (refactoring or adding test which isn't a fix or add a feature)
• [ ] Breaking change (fix or feature that would cause existing functionality to not work as expected)
• [ ] Build-related changes
• [ ] Other, please describe:

Does this PR introduce a breaking change? (check one)

• [ ] Yes
• [x] No

• [x] I lightly tested it in one browser
• [ ] I deeply tested it in several browsers
• [ ] I wrote tests around it (unit tests, integration tests, E2E tests)

## Problem Description

The function eval of mathjs have been renamed to evaluate on v6.

## Solution Description

Change to math.evaluate.

## Side Effects, Risks, Impact

• [x] N/A

opened by jhen0409 0
• #### Darkmode compatibility

• [ ] Bugfix (non-breaking change which fixes an issue)
• [x] Feature (non-breaking change which adds functionality)
• [ ] Code style update
• [ ] Refactor (refactoring or adding test which isn't a fix or add a feature)
• [ ] Breaking change (fix or feature that would cause existing functionality to not work as expected)
• [ ] Build-related changes
• [ ] Other, please describe:

Does this PR introduce a breaking change? (check one)

• [ ] Yes
• [x] No

• [x] I lightly tested it in one browser
• [ ] I deeply tested it in several browsers
• [ ] I wrote tests around it (unit tests, integration tests, E2E tests)

## Problem Description

Equations cannot be read in dark mode due to dark text on dark background.

## Solution Description

Include a background colour when querying LaTeX, so the equation is visible in dark mode.

## Side Effects, Risks, Impact

I wasn't able to find a solution to the zero-margin image, so legibility is compromised.

The element equations are broken in master and not a result of this fix.

opened by mwmwmw 0
• #### Number hierarchy and floating point numbers

It's probably worth noting that floating point numbers are rational numbers (as well as real and complex).

The number hierarchy is usually ordered by inclusion:

1. Natural
2. Integers
3. Rational
4. Real
5. Complex

It helps in explaining how each type of number contains the previous numbers.

Great page. Just trying to help. Thanks!

opened by sfmiller940 0
• #### Add (first order) logic

First of all, I think this repository is a great initiative to help programmers delve into and understand theoretical (computer science) literature. However, it would be great if there were more content about the symbols used in (First Order) Logic. Logic sentences are often comprised of just these symbols, making them very hard to read without an intuitive understanding of them.

Personally, I find it very helpful to think about them programmatically when reading them, though not all symbols are equally simple to mentally model.

#12 is an example of another person with difficulties in this area.

opened by Vinno97 0
###### Jam3
We create modern experiences for tomorrow’s brands
###### atwhy is a tool to describe your decisions inside the code where they are actually made and still get a readable documentation.

atwhy What is atwhy atwhy can be used to generate a documentation out of comments in the code. That way you can for example describe all available opt

5 Jan 29, 2022
###### Quiz master - Code Submission for Testing Backend Skills

Quiz Master Code Submission for Testing Backend Skills Running App Setting up ./

1 Jan 12, 2022
###### Go Cheat Sheet - An overview of Go syntax and features.

Go Cheat Sheet - An overview of Go syntax and features.

6.8k Aug 16, 2022
###### Telegram + Google Sheet daily routine trackerTelegram + Google Sheet daily routine tracker

Telegram + Google Sheet daily routine tracker Deploy as serverless function Fork this repository and set secrets github secrets: API_DOMAIN - your ver

0 Oct 13, 2021
###### Cheat sheet for Go language with Syntax and their Description.

Go Lang Syntax Cheat Sheet for Go Lang Index General Syntax Formate For Contributers 1. Name of Syntax 2. Syntax with Explaination 3. (Extra Explaina

0 Jan 14, 2022
###### Active Directory & Red-Team Cheat-Sheet in constant expansion.

This AD attacks CheatSheet, made by RistBS is inspired by the Active-Directory-Exploitation-Cheat-Sheet repo. Edit : Thanks for 100 stars :D it is the

669 Aug 15, 2022
###### Mantil-template-form-to-dynamodb - Receive form data and write it to a DynamoDB table

This template is an example of serverless integration between Google Forms and DynamoDB

2 Jan 17, 2022
###### Document mathematical Go code beautifully

mathfmt Document mathematical Go code beautifully. Write mathematical formulae in a LaTeX-ish syntax Super/subscripts formatted with Unicode character

170 May 24, 2022
###### Decode / encode XML to/from map[string]interface{} (or JSON); extract values with dot-notation paths and wildcards. Replaces x2j and j2x packages.

mxj - to/from maps, XML and JSON Decode/encode XML to/from map[string]interface{} (or JSON) values, and extract/modify values from maps by key or key-

525 Aug 9, 2022
###### Decode / encode XML to/from map[string]interface{} (or JSON); extract values with dot-notation paths and wildcards. Replaces x2j and j2x packages.

mxj - to/from maps, XML and JSON Decode/encode XML to/from map[string]interface{} (or JSON) values, and extract/modify values from maps by key or key-

525 Aug 9, 2022
###### Mathematical expression parsing and calculation engine library. 数学表达式解析计算引擎库

Math-Engine 使用 Go 实现的数学表达式解析计算引擎库，它小巧，无任何依赖，具有扩展性(比如可以注册自己的函数到引擎中)，比较完整的完成了数学表达式解析执行，包括词法分析、语法分析、构建AST、运行。 go get -u github.com/dengsgo/math-engine 能够

228 Jul 29, 2022
###### Suan - Mathematical expression calculation tool

suan Suan( 算 ) is a CLI tool to calculate given mathematical expression. Current

1 Feb 14, 2022
###### GC2 is a Command and Control application that allows an attacker to execute commands on the target machine using Google Sheet and exfiltrate data using Google Drive.

GC2 GC2 (Google Command and Control) is a Command and Control application that allows an attacker to execute commands on the target machine using Goog

168 Aug 15, 2022
###### AWS Tags Updater - Sync tags with all resources via sheet 🐏🐏

AWS Tags Updater - Sync tags with all resources via sheet ????

1 Mar 22, 2022
###### Money Cheat - Need For Speed Underground 2

nfsu2-money-cheat Money cheat for "Need For Speed Underground 2" -- allows you to edit/change money within your NFSU2 save file. Download EXE Link: ht

2 Mar 30, 2022
###### Cheat - A program that fetches data from cht.sh based on the topic

cheat cheat is a program that fetches data from cht.sh from the topic that the user provided. Quick Start Clone this repo: git clone https://github.co

0 Jan 5, 2022
###### Cheat at the NYTimes Spelling Bee.

sbee-cheat This allows you to cheat at the NY Times Spelling Bee game by extracting the answers from the game itself. It is just a fun toy and will be

0 Feb 1, 2022
###### a package for decode form's values into struct in Go

formam A Go package to decode HTTP form and query parameters. The only requirement is Go 1.10 or later. Features Infinite nesting for maps, structs an

172 Aug 11, 2022
###### A lightweight go library for parsing form data or json from an http.Request.

Forms Forms is a lightweight, but incredibly useful go library for parsing form data from an http.Request. It supports multipart forms, url-encoded fo

132 Jul 18, 2022
###### Simple application written in Go that combines two wordlists and a list of TLDs to form domain names and check if they are already registered.

Domainerator Domainerator was my first Go application. It combines two wordlists (prefixes and suffixes) and a list of TLDs to form domain names and c

26 Nov 1, 2021
###### A Form Encoding & Decoding Package for Go

form A Form Encoding & Decoding Package for Go, written by Alvaro J. Genial. Synopsis This library is designed to allow seamless, high-fidelity encodi

226 Jul 11, 2022
###### a small form factor OpenShift/Kubernetes optimized for edge computing

Microshift Microshift is OpenShift1 Kubernetes in a small form factor and optimized for edge computing. Edge devices deployed out in the field pose ve

380 Aug 6, 2022
###### Forms is a fast, powerful, flexible, sortable web form rendering library written in golang.

forms Description forms makes form creation and handling easy. It allows the creation of form without having to write HTML code or bother to make the

21 Jun 15, 2022
###### A command line tool for quickly converting Unix timestamps to human readable form.

stamp A command line tool to quickly format a Unix timestamp in a human-readable form. Installation Go is required to build this software. To just bui

1 Oct 30, 2021
###### Microshift is a research project that is exploring how OpenShift1 Kubernetes can be optimized for small form factor and edge computing.

Microshift is a research project that is exploring how OpenShift1 Kubernetes can be optimized for small form factor and edge computing.

0 Nov 1, 2021